| 
                  
                  Number One at the Box Office
 some synopses of films about the lives of numbers
                  and other things
 Dolan Morgan
 
                       
                  
                   The
                  Multiplicative Identity (R), 2005, 98 min.1 is a secret agent, a talented assassin and dashing young
                  gentleman. An avid gambler and car aficionado, the film starts
                  with him winning a hand of poker while racing down the freeway
                  at 110 mph in pursuit of a dangerous but beautiful woman,
                  armed to the teeth. Throughout, they alternately have sex with
                  and shoot one another until there is little difference between
                  bullets and people, numbers and violence.
 The
                  Lion and the Lampshade (G), 2008, 88 min.An unlikely pair is thrown together in the ultimate attempt to
                  go from point A to point B. This fun family adventure throws
                  an uproarious spotlight on the power of friendship. The bond
                  shared between the lion, a grumpy but goodhearted killer, and
                  the lamp shade, a depressed but able mover-and-shaker, will
                  remind us all what it means to fight for what is right. On
                  their way to B, they must use their wits to climb a steep
                  mountain across enemy lines, meeting great characters along
                  the way. In the journey into the unknown, they discover that
                  the only variable you really need is hope! Parents and
                  children will have much to discuss when the film culminates in
                  the realization that B is really just the same as A!
 The
                  Additive Identity (PG-13), 1981, 2 h: 21 min.Zero wants nothing more than to be somebody. In a harrowing
                  tale of determination, perseverance, and will, Zero fights his
                  way to the top of the boxing world with no hands or feet --
                  just an immense desire to win, vindicating the belief we all
                  hold that if you want something badly enough you will get it.
                  And if you don't get it, you didn't want it badly enough. Zero
                  knocks out fighter after fighter in a parade of slow-motion
                  head-turns and tear-filled training montages, all bare
                  knuckles and blank biceps. Zero's will cannot change him or
                  anyone else, though. A winner is just a winner, and Zero is
                  nothing else. Medals slung about his neck, the credits run
                  over Zero stumbling through the city unnoticed, untouched, and
                  unheard. He reaches out and his hands go right through people
                  and things. The same triumphant music never stops playing.
 Murder
                  at Monty Hall (PG-13), 1999, 122 min.Detective Hower thinks he's on vacation at Monty Hall, but
                  when the resort becomes a murder scene, he's back in
                  palm-frond action. Hot in pursuit of the unlikely murderer,
                  66%, whose trademark move involves a game of deadly dice, the
                  action gets improbably thick. And when he meets the voluptuous
                  33%, whose waist, bust and hips move in waves, the romance
                  gets a chance more steamy. But when he learns that 33 is 66
                  and 66 is 33 -- and that in life, trading one for the other is
                  always better than staying with what you've got -- Detective
                  Hower doesn't hesitate. He shoots the girl point blank and
                  kisses the villain in the face. With a crescendo of cinematic
                  fireworks, the film ends by zooming into the dead woman's body
                  -- where deep inside of her is a brand new car. What's inside
                  the villain? Two goats.
 Eleanor
                  (R), 2004, 101 min.Eleanor is a maid in the house of Mersenne, a wealthy lineage
                  of Prime Ministers and dukes. She carries a secret, however --
                  one sought by throngs of power-hungry upstarts. Her blood
                  cures cancer -- and the Mersennes have selfishly kept it from
                  the world for uncertain political advantages. Yet, even inside
                  the house, she is not entirely safe. 127, an older member of
                  the family, hounds Eleanor, harassing and leering at her,
                  cornering her in rooms and breathing on her neck. If a voice
                  didn't call her at just the right moment or if a phone rang
                  just a second later -- something untoward would certainly
                  happen there in the corners. Yet, voices call and phones do
                  ring. All else is reasonably comfortable -- until the drills
                  come up through the floor and the androids attack. The first
                  hour of the film details how the Mersenne family fights back,
                  the aristocrats battling the humanoid robots. The Mersennes
                  ultimately lose. The family dies. Fortunately, so do the
                  androids. All lay about the great marble staircase and atrium
                  where the last battle takes place.
 Except Eleanor and 127, the lecherous old man -- who has saved
                  her life by fighting off the android hordes, keeping her
                  sheltered and never letting them pass. 127 professes his
                  simple and pure love for her, something he could see only in
                  the face of death, and he swears to keep protecting her.
                  Knowing the androids were after her secret blood, he believes
                  they will be back with stronger forces, and he begs her to let
                  him morph his body into her shape, to let him be a decoy, a
                  protective reflection, a distraction that will keep the
                  androids off her scent. This is a request she can only grant
                  by scraping the tissue from her cheeks and submitting it to a
                  chamber. The honesty in his eyes and how honorably he has
                  fought makes her consent -- and he uses the house's body
                  morphing tubes to change slowly into her. When 127 finally
                  becomes an exact body double of Eleanor, there amongst his
                  dead family and scattered electronic limbs, he strips off his
                  clothes and stares. Eleanor backs away, watching her body be
                  molested under the hands of the old man -- her own hands,
                  there is no difference, but she searches for the difference
                  with darting eyes.
 Step
                  Function (NC-17), 1928, 29 min., silentNone of them had anything in common. Some were long, others
                  short. Some lived in the far quadrant, others the near, and
                  even some toward the center. Each of them started somewhere
                  and, presumably, ended somewhere as well. Yet, they weren't
                  satisfied with this. They spent years and days and months and
                  seconds and eons devising a way of connecting their finite and
                  discriminate parts. They managed to string some ideas together
                  that made them happy. It described how they fit, what made
                  them connect. It was a thesis on what they had in common. Yet,
                  if you plotted it out, if you really sat down and thought
                  about it, it was simply a detailed and efficient description
                  of how they could never connect. It's the only thing holding
                  anyone together.
 Xibalba:
                  The Origin (R), 1977, 103 min.The film opens on X determinedly moving in one direction. She
                  treks forward, rucksack over her shoulder and pants dragging
                  behind. Y, meanwhile, travels in another direction --
                  reluctant but directly, hair long and beard scruffy. The film
                  attempts to make a statement about the world by comparing the
                  trajectories of the two travelers. When Y is on the farm, X
                  takes the subway. The images overlay to display pigs on
                  concrete, cows on rails. When X swims the ocean, Y rakes the
                  desert. The cacti dive through the reefs, the sand sifts
                  through fish. The film alludes to a single place where they
                  both come from, and we imagine it to be true. The images lend
                  themselves to the belief that at one time, X and Y met and
                  were indistinguishable. Still, there is no trace of that
                  anymore. Only a feeling. Yet, long after we leave the theater,
                  we keep feeling it.
 Balancing
                  (PG-13), 2007, 3 hr: 58 min.This movie is terrible. N walks on screen, kicking dried
                  leaves with his scuffed-up loafers. By coincidence he bumps
                  into S, spilling her bags and coffee. After treating her to a
                  new cup, they fall quickly in love. The film is simply a
                  series of scenes describing their absurd closeness and the
                  beauty of their relationship. Soon, though, we see N growing a
                  sort of uneasiness, just as S starts to have an air of
                  apprehension as well. They go through the attentive motions,
                  but something is clearly missing. As the film probes their
                  inner thoughts, we find that the two of them are dealing with
                  the very same problem: they aren't tired of one another at
                  all, but rather are frustrated by not being able to get any
                  closer. We see shots of them embracing, pressing their bodies
                  as hard as they possibly can against one another. N and S
                  grate haltingly one upon the other like sandpaper and rock.
                  "I love you," they tell each other, but feel as if
                  they love maybe only "a shell of a projection of an idea
                  of each other." In the final scenes, we see them smashing
                  their heads together, kissing through broken teeth and
                  fractured skulls, blood and neurons slipping from one body to
                  another.  Is this an action movie or romance? we wonder,
                  hearing their thoughts tossed together. We zoom in on a
                  closeup of the cells and synapses to see them not entwined but
                  still bouncing against each other, their frames colliding but
                  not melding -- like sandpaper and rock. Far be it from some
                  ethereal amalgamation, some romantic chimera letter or sum: N
                  plus S can only, ultimately, equal N plus S.
 Martin
                  Gale (G), 1995, 2 min.Mr. Martin Gale is an avid horse enthusiast with a
                  predilection for gambling. It is no small wonder then that
                  most of the film takes place at the races. Set in late 18th
                  century France, the film at first details Mr. Martin Gale's
                  attempts to find and hone the perfect betting strategy, but
                  after Mr. Martin Gale discovers the safest and most profitable
                  bet is a bet made against oneself, he tracks a sub-Martin Gale
                  down. The remainder of the film focuses on one night's series
                  of intense wagers, all made in the deserted moonlight of
                  Longchamp track. He starts with a simple one Franc bet, but he
                  doubles every subsequent wager, the amounts progressively
                  reaching higher and higher -- eventually heading towards
                  wholly inconceivable amounts that only exist as a sort of
                  gesture or abstraction agreed upon between the two Martin
                  Gales. In the film, we see these as bursts of color and sound.
                  Even the two gamblers start to lose track of much else besides
                  the fact that they are doubling. Each bet in this way becomes
                  equal to every other bet -- all are simply double the last bet
                  made -- but what was the last bet made? How much was it for?
                  Just keep betting, the Martin Gales decide. Facing each other,
                  they double and double and double.
 Then, as if at the eye of a storm, their betting suddenly
                  stops. The colors fade and sounds give way. Mr. Martin Gale
                  checks the bet in hand: one Franc. Looking about, we see that
                  he is the only Martin Gale at the tracks. Longchamp is empty
                  and Mr. Martin Gale is left wondering which Gale he is -- the
                  one that stayed or the one that blew away. And we are left
                  wondering whether or not it matters. The credits roll over the
                  images of people screaming at horses running in circles, anger
                  and elation melting together into a roar -- a roar in which
                  these emotions are little more than sudden bursts of color or
                  sound, muted gestures and dumb abstractions.
 Manifold
                  Destiny (X), 2009, 89 min.A period piece set in early America, we see a group of
                  pioneers arrive at the Californian coast. They are worn out
                  from the cross-country journey, emotionally drained from the
                  loss of family and friends, yet hopeful at the sight of the
                  Pacific Ocean breaking against the edge of North America --
                  wearing away the land in much the same way that these men and
                  women envision hard work can slowly erode the obstacles in
                  their lives. They form a small town, fall into a routine, till
                  the land and enjoy the bounty of their efforts. Yet, each in
                  turn finds they are wandering alone towards the ocean --
                  staring into it, across it, and above it. By chance, or
                  perhaps design, the whole town one day happens to stumble to
                  the ocean at the same time, surprised and embarrassed,
                  awkwardly moving their fingers and feet. "We should just
                  keep going," one finally says to the rest. "But
                  there's nowhere to go," says another. "Follow
                  me," says yet another as he trudges into the water. No
                  one follows but all watch. Eventually, his body washes up on
                  the shore, some seaweed trailing about his ankles.
 For a time they give up, heading back to their routine, but
                  all of them keep thinking about how much they miss the
                  prospect of getting somewhere, of moving toward something, of
                  finding new space. By candlelight, an old man works on charts
                  and maps, trying to find a path. A meeting is called and the
                  man presents his findings. Using over a thousand maps arranged
                  in the shape of a sphere, he has constructed a path that seems
                  to cut through space to uncharted territory. The people pack
                  their wagons, harness and yoke their oxen, and parade across
                  the California sand. As they approach the water, they don't
                  disappear so much as something else becomes visible. All
                  around them streets and paths and meandering roads appear,
                  soaring up and over the waves. Their wagons split apart,
                  taking all the paths possible, settling towns across nothing.
                  Later, each of these settlements in turn tires of waiting and
                  settling. They draw up new charts and pack their wagons. They
                  surround their town in an enormous circle. They aim at each
                  other and move toward the center. More settlements and more
                  journeys are made. With each subsequent journey, they lose
                  family and friends, and though they claim it is the need to
                  travel and seek new places that keeps them going, it is really
                  the need to get away from each other, the need to lose each
                  other that keeps them going -- whether packed together or not.
                  They move forward as far as they can go, each furiously
                  waiting for the others to be picked off by age, disease or
                  vultures -- all while they sing, dance and cry, smiling arm in
                  arm with an ancient blood in their teeth, cannibals of
                  intention.
 The
                  Open Road (PG-13), 1983, 77 min.In this film, 36 steals his mother's car, picks up his best
                  friend, 90, from work, and heads out across the country. Along
                  the way, they discover a series of important things about
                  themselves, each other, the world, women, fertility, futility,
                  love, and friendship. Mostly, though, it's just futility.
 The
                  Function (PG), 1999, 6 d: 3 hr: 4 min.In this picture, a young number 10 -- just out of college --
                  finds himself freshly employed with a large publishing company
                  in New York. On his first day, Human Resources hounds him
                  about attending some upcoming functions. "They're
                  mandatory," bespectacled men and women say through their
                  wrinkles, "but you can pick and choose which ones you
                  want -- so long as you go to something. You can take your time
                  signing up if you'd like." And he does. 10 deems it best
                  to get acclimated to his routine and coworkers before jumping
                  in. When, at the office, HR exhausts the means to corner and
                  berate him about filling out the proper forms, he is woken up
                  in the darkness of his room by a polite, suspender-clad and
                  overweight gentleman. He introduces himself as a member of
                  HR, understandably one that 10 has never met given that he
                  works the late shift, apologizes for waking him, and reasserts
                  the importance of taking part in the functions the company
                  offers. When 10 begins to protest, "on principle,"
                  as he puts it, another man appears in the doorway -- and a
                  woman crawls like a worm through the window, whispering,
                  "Apologies, Mr. 10, but we're just doing our job. Nobody
                  likes the late shift." For the first time, 10 notices
                  that each of them has something resembling gills pulsating on
                  their throats. They bounce pipes and boards in their palms --
                  gently, but all the more menacing for it. He signs up for a
                  Saturday slot, and HR bids him farewell. On the Friday before,
                  he receives a fruit basket with a heartfelt apology card.
                  Despite the surreal events of that night, his work is not
                  merely mundane or normal, but invigorating and assuring.
 On that Saturday, 10 reports to the address he's been given.
                  The function is boring but luckily quite short. He learns a
                  few tips about marketing and design elements that he hadn't
                  considered before -- but listens to quite a few more that he
                  had. Afterward, 10 reads, showers, has a short date with a
                  woman he met at a regrettable yoga class, then retires to his
                  apartment after a quick meal, and -- while changing for bed --
                  notices that his left foot is covered entirely in a thick
                  black fur. He immediately goes to see a doctor, of course. In
                  the meantime, though, HR is back on his trail, trying to sign
                  him up for ever more functions. The pattern thus continues. He
                  enjoys his job and his life, signs up for functions, and
                  subsequently finds some small deformity on his person -- a
                  patch of hair here, some scales there, a new bone under this,
                  or a chunk of flesh over that. Doctors find no causes or
                  cures. He is simply different. When 10 goes into a function,
                  he comes out as something slightly other, without explanation.
 10, confused and irritated, starts to investigate the pattern.
                  Spying on the people at work while in the bathroom or covertly
                  peeking under desks, he begins to trace other deformities
                  hidden beneath skirts or behind facial hair, under watches and
                  beyond knee socks. Breaking into the records department after
                  hours, he finds a list of all the iterations of functions his
                  coworkers have attended. Given a well-maintained list of
                  distortions for each worker, he can trace their histories back
                  to the beginning, stretch their shapes toward an original
                  form. Comparing N's foot-eye back through two window-display
                  and fifteen editing functions, he finds that it leads toward,
                  confusingly, the number 10. Yes, one after another, he follows
                  the path of the functions backwards only to find one source:
                  10, again and again. In the dim red glow of an exit light, we
                  see 10 for the first time more as a 28 -- something emerging
                  through his gills just doesn't settle as 10 anymore.
 The film ends with numbers walking into buildings and coming
                  out as fish; fish entering rooms and returning as deer or elk
                  -- deer or elk that quickly enter large carpeted halls only to
                  come back as confused fractions and roots: reductions and
                  expansions of one singular thing that we struggle out here in
                  the audience to even name, though we all agree we feel it --
                  like a vice to the chest or down-comforter at night. It's
                  there somewhere, this one thing -- of that much we're sure --
                  but what it's for? No, we can't remember.
 Perpendicular
                  (PG), 2002, 34 min.With an accuracy mocking measurability, X and Y return home at
                  the exact same moment, each taking the other by complete
                  surprise. They both have traveled infinitely to get here (and
                  that only after having gone equally as far to leave home, long
                  ago). Walking into their shared home, a home remarkable only
                  in its being so unremarkable, the two look each other over,
                  contemplating whether or not X is really X, whether or not Y
                  has become some other Y. It having been so long since they've
                  seen each other, they can't come to any conclusions, but
                  refuse to move on until they put it all together. Both of them
                  are stopping home only briefly, just picking something up
                  before checking out the other side of eternity -- but neither
                  will leave until the other reveals something true, something
                  that confirms or disproves their assumptions and suspicions.
                  They sit down at the table to think, waiting for clarity.
                  Soon, though, their minds begin to wander. They imagine what
                  lays before them on their journeys, what they might discover
                  once they've figured it all out. Their speculations about the
                  future move onward, in different directions, across Z, a lost
                  love, and toward forever. Once they've imagined that far,
                  their minds turn back and eventually arrive home again, just
                  as confused as when they left, but maybe better for it. Either
                  way, X and Y sit together, impossibly close, trying to know
                  each other, succeeding only in correctly guessing the other is
                  just as clueless.
 Julia
                  and Mandelbrot (Unrated), 2001, 49 min.This documentary probes the remarkable lives of impossible
                  twins, Julia and Mandelbrot. As tests show, on the genetic
                  level these two are  almost exactly the same, every nucleotide
                  mirroring the other's. Yet, it is just one small difference in
                  DNA that makes their relationship so magical. In  Mandelbrot's
                  DNA there is but a single nucleotide that changes each day --
                  causing all sorts of strange growths and aberrations on his
                  body and in his mind. Julia also, like her brother, has but a
                  single nucleotide that varies with every passing day. And
                  though they  do share this remarkable genetic feature, they do
                  
                  not have in common  which nucleotide varies. So, here's how it
                  pans out: these two siblings look exactly alike -- but only
                  underneath the ballooning limbs and twisting muscles that
                  manifest all over their bodies. Yet, beyond this phenomenon,
                  the documentary shows the twins to be even more remarkable:
                  though their mutations and contortions are never the same, there is a direct relationship between how they are
                  different.
                  When Mandelbrot's head enlarges, Julia's feet shrink. When
                  Julia's mind wraps around her head like a blanket,
                  Mandelbrot's hands are sucked into his organs. And when
                  Mandelbrot's body is transformed into an emotion floating in
                  the room like a gas, Julia's head is filled with more organic
                  tissue than it can hold, flesh and teeth and hair spilling
                  from her ears like fine puree.
 Some scientists speculate that they are not even twins, but
                  triplets, the relationship they share a  third, living,
                  breathing thing. Still others believe that this relationship
                  is  all that they are -- that they aren't triplets or twins at
                  all, but really just one person living as a pattern between 
                  two people that aren't actually there. As the documentary
                  demonstrates, in fact, no one really talks to or sees Julia or
                  Mandelbrot -- at least not so much as they see and obsess over
                  what happens between them. Their exchange is monitored, but
                  neither one of them  alone is ever watched. We are shown, with
                  increasing regularity, detailed images and computer
                  simulations of the pattern that bounces back and forth from
                  one twin to the other --  and increasingly fewer images of Julia
                  and Mandelbrot themselves. The film goes on to show how this
                  is true in your life as well, but it's all kind of lost on you
                  really because by the time the movie is over, you've already
                  forgotten exactly how to distinguish your life from the person
                  next to you -- or why you (who?) would even bother in the first
                  place.
 Your
                  Average Hero (PG), BC 1302, 86 min.This film valiantly takes on the lives of twelve monumental
                  figures at once. By taking their lives individually and
                  molding them together into one entirely fabricated life, we
                  are given secrets and new insights about each. The story
                  details how they all, whether they did or not, rose from an
                  impoverished background, fashioned their abusive childhood
                  into great art and strong politics, let their ego get the
                  better of them, fell prey to drugs, passed out on stage, and
                  eventually lead the hordes in a fight for freedom in the open
                  fields of their country -- and will forever be immortalized on
                  a t-shirt that at once displays their glory and their
                  unrequited love for the one that got away. Interviews with
                  family members are well shot but boring and unnecessary. The
                  film score is available at local record stores and consists of
                  a series of mistakes that can't be forgiven. You are not
                  featured in the film.
 Matrices
                  (G), 1987, 99 min.14 has money and suits and cars and style and a great gleaming
                  smile. His hair is like a scoop of fudge -- you just want to
                  eat it up. In fact, the man might as well be candy -- he looks
                  like he belongs in your mouth. In an early scene, a woman asks
                  14 if he "uses that line on all the girls." While
                  the camera scours the stubble around his smile, either
                  sardonic or bored, 14's voice-over tells us that, "No, of
                  course I don't use that dumb line on every girl. You
                  see," he continues, "these lines? They have to vary
                  from person to person, from girl to girl, you can't use the
                  same one again and again. But all that aside -- I  do use the
                  same line on every girl, without fail  exactly the same, but it
                  takes me months to say it. I use my car and my absence and
                  whole conversations, long email exchanges, weekend trips, and
                  the rhythm of weekly temperaments, to say it slowly and in as
                  many languages as I can. It always works."
 We expect the movie to be about 14's encounter with a woman
                  that challenges his methods, shows him up at his own game or
                  simply breaks him down with romance and love, but nothing of
                  the sort happens at all. Rather, the entire film is simply a
                  series of vignettes in which 14's intricate web works again
                  and again. The matrices in which he traps women do not come
                  crumbling down around him -- no, it's simple math and it never
                  fails. We've known this to be true, we realize, all along and
                  wanted vainly for this film to redeem the world in our own
                  image. As pretty as we are, there's no redemption because
                  there's nothing to redeem. Hell,  you try redeeming a web.
 Outliers
                  (PG-13), 1911, 105 min.A group of people living on an enormous abstract curve have
                  established a way of life. When, disillusioned by the inequity
                  prescribed by the curve, a group of teenagers begin rebelling,
                  the people of the curve banish them further out along the
                  bell. 33, the son of a wealthy arc-magnate, finds himself
                  entwined with the outliers when he falls for a girl from the
                  outer banks. After a disagreement with his father over corrupt
                  management of the curve, 33 slides downward into a world of
                  long views and flattened ambitions. The film offers glorious
                  panoramas of the enormous curve -- which towers over the
                  plains and lowlands that the outliers call home.
 Their troubled lives and 33's self discovery are continuously
                  overwhelmed by the omnipresence of the steep slope. For all
                  their talk, mischief, fun and love, the outliers' bohemian and
                  idealist existence is further and further marginalized by the
                  growing curve. It is both immovable, unchangeable -- and
                  forever racing upward. Today's nobility are shuffled hastily
                  aside to become tomorrow's second-class and next week's
                  unmentionables. Many on the curve call it progress until time
                  pushes them outward as well, leaving everyone to decry
                  progress as injustice. Above the bickering and in-fighting,
                  the film eloquently depicts it all as the selfish will of the
                  curve itself. Like a sink at capacity, the curve makes an
                  outlier of all its inhabitants, washing everything over to the
                  tiles below without discrimination or pause. We are left to
                  wonder how an abstraction could do so much, let alone anything
                  at all.
 [Ex/O]-ponnent
                  (R), 1964, 14.5 secDr. Thirty P. Four, oncologist at Yale New Haven Hospital, is
                  a hot-headed but talented specialist. Despite his value in the
                  field, he constantly finds trouble because of his volatile
                  temper and resistance to authority. When he is presented with
                  the case of a young Miss Six and a Half, the doctor must face
                  down his flaws. The cancer in his new patient responds to the
                  doctor's anger, growing in direct proportion to his
                  temperament. Every time he gets upset, the tumors grow larger,
                  the cells reach further out into the body. Yet, calmness
                  doesn't make the beast recede. Rather, it simply plateaus,
                  waiting patiently for the next opportunity to grow. Nor do
                  traditional methods have any influence on the cancer or the
                  patient's health.
 In desperation, the doctor tries to experience every emotion
                  separately and in combination, the process of which is
                  rigorous and mentally taxing. What he discovers, though, is
                  not that any emotion makes the patient's cancer recede, but
                  rather that each emotion makes someone else's worsen. That is,
                  every emotion he has corresponds and contributes directly to
                  the exacerbation of some patient's cancer. Though he has
                  devoted his life to fighting this illness, it appears that the
                  doctor is a cause of it, that he is in some way a root of it.
                  However much good he may have done is dwarfed easily by the
                  sheer number of people he must have hurt, even killed. There
                  have been so many ups and downs in life. He tries not feeling
                  anything at all, but this too kills people.
 He begins to wonder: if he is the cause of cancer, then on
                  some level -- through some lens -- might he not be considered
                  a  part of the cancer as well? And if he's a part of it,
                  shouldn't he be growing too in response to his own emotions?
                  Research confirms it: in the phonebook in New Haven there are
                  over 300 Thirty Fours. As a test, he tries feeling a few
                  emotions and then rechecking the books -- and yes, there are
                  more of him after the fact. National research matches up. Not
                  only is he the cause of cancer, he is the cause of himself.
                  And Thirty Four is left wondering -- was he the originator of
                  all this, or is he just one more product of some carcinogenic
                  emotion? That is, is he the cause of himself -- or was he
                  merely caused by himself? And if so, which emotion is he? And
                  if he is so dangerous, shouldn't he go about the country
                  hunting himself down? Or worse -- was some other him already
                  doing it? And could he soon be the next to go? Or would he
                  always be able to elude himself?
 The
                  One (G), 2008, 16 min.In a dystopian future, society has collapsed into perfection.
                  The air is a camera that watches itself, and the plants are
                  recording your every thought, vision and feeling. Everyone is
                  a grocery store clerk, selling non-perishable goods to one
                  another forever. There are two shifts, night and day. Each
                  clerk shops while the other works. No one remembers sleep. The
                  trucks deliver and unload themselves, rumbling quietly to and
                  from a distant and unknown factory. In this world, there is
                  only one who can change the fate of humanity, one lowly
                  grocery clerk destined to rise up above the rest and save them
                  all. This film details his rise to power, his journey into the
                  distance and triumphant victory over unseen forces. And then
                  it details the next One's journey, and the next, until every
                  One has vindicated humanity and individuality and narcissistic
                  fantasy until only you are the one, The One selling groceries
                  to the rest, watching the trucks roll in and out like trucks
                  from a grocery store.
 The
                  Cave 2: Continuum (Unknown), 12:15 p.m., 72 yr: 154 d: 11 hr: 32
                  min.This film does not begin. Or at least, it does not begin just
                  once. It begins constantly and in as many ways as possible.
                  When you start watching it, you realize you can't remember
                  sitting down to do so, but instead that you only remember
                  being there. Of course, you still remember being other places
                  before hand -- but when was that? And why did you come to this
                  movie? What was the first scene? Every time you try to recall
                  it, you remember another earlier one. It can't possibly go on
                  forever, though, because you are not infinitely old, but in
                  fact much younger than that. We use your age, therefore, as a
                  temporary cap on how long this movie has been so far. Okay,
                  when was your last birthday? How old did you turn? Right, that
                  was a good party. And only six months ago, roughly. Let's cap
                  the length of this movie so far at no more than six months
                  then. That's as accurate as you can get though, and you are
                  plagued by the feeling that you are forgetting something
                  important and that this brief attempt at logic is doomed by
                  something you don't understand. You remember that this is how
                  you usually feel and decide to think about something else.
 The movie seems apt. It's here and easy enough to think about.
                  Or is it? In fact, a better question might be: where is it?
                  The movie could be anywhere you realize. You are in a dark
                  room, yes, with other people, yes, and you are all seated,
                  sure, and there is sound and light, but it's hard to focus.
                  Where is it coming from? That wall? This wall? Which way is
                  everyone else looking? What a great question, you think. If
                  we're all watching a movie, surely you can just look in the
                  same direction as everyone else -- but what's this, people are
                  looking in every direction? Or is it no direction? Either way,
                  you have no idea which way to look and join the ranks of
                  people not looking at anything. You realize that even though
                  you haven't learned anything, you've fallen into step somehow
                  with what's happening here. Anyone else wondering what to do
                  could look to you, just as much as they could look to anyone
                  else, and they'd be prepared to fit in here. And you don't
                  even know what you're doing or looking at!
 And then the film ends. You aren't sure exactly how you know,
                  but you are certain that you do. But, at the same time, it
                  ends again. And again. The thing just keeps ending. You can
                  tell, perhaps, by the rapturous applause or the ushers coming
                  to clean things up or the house lights coming on. But people
                  hush, the ushers leave, and things get dirty and dark again.
                  It's still ending. The ending is longer than the movie itself
                  you think, if that's possible, which it is, you realize,
                  because it's happening just that way right now. My god.
                  Hesitantly, you act on an idea you aren't quite sure of yet,
                  but you believe you have to try it or you'll always regret it.
                  You sneak out. You leave the movie, right during the last
                  scene no less. It's an important one you bet, but you didn't
                  really understand it anyway. Outside the theater, your life is
                  waiting for you. You drive home, you eat, you work, you marry
                  and you love, all in a variety of orders. Then you sneak back
                  into the theater to see how things have come along. Still
                  ending! You watch for a bit and then head back out.
 Eventually you get pretty confident about this back and forth
                  thing. No longer hesitant, you come and go from the theater as
                  much as you'd like. You start to resent the gas prices,
                  though. You have to drive to and from over and over. And the
                  time wasted! You're either going to have to move that theater
                  into your house or your life into the theater. You aren't a
                  stakeholder in any cineplex, that's for sure, but you are
                  definitely a stakeholder in your family. So, you ship them all
                  off to the theater where you can all watch the movie together,
                  trying to figure out what the hell is going on. They are here
                  somewhere, you know, but somehow you've misplaced them. It's
                  dark in here, and everyone looks the same.
 Siren:
                  Secret Tangent (G/PG/PG-13/R/NC-17/XXX/Unrated/Unknown),
                  AlwaysThe film is about things in the normal way: there are
                  characters, 6 and 17 and 42 and others, and there is a
                  conflict and a climax. There is dialog and there are twists
                  and turns and surprises. Yet, though these events happen much
                  as they would in any other film, there are a number of things
                  that are touched on briefly, but significantly enough that we
                  begin to imagine other movies we are not seeing. In fact, the
                  bulk of the meaning and impact of the film happens in other,
                  as of yet unmade, films that we are subtly directed to through
                  the otherwise humdrum events of this mediocre film.
 Though the central portion of the film may be trite and
                  reminiscent of so many other things, the glimpses of the films
                  we aren't watching are fantastic, groundbreaking even. Taken
                  as a whole, the many tangents constitute an oeuvre that rivals
                  many of the great auteurs of film, a body of work that,
                  despite being only a fleeting gesture of misdirection, is a
                  body of work rich in character, technical grace and universal
                  import. To that end, as well, we begin to see the way these
                  tangents thematically connect, and how they pay homage to a
                  whole history of movies and works that we can only pretend to
                  imagine. The tangents themselves form a kind of ring, a circle
                  of ideas, off of which we can think of ourselves envisioning
                  another work, a mirror image of the film we are actually,
                  physically sitting through with great pains. Somewhere on the
                  other side of these references and gestures is the inverse of
                  the mediocre movie we are laboring through, and if we can
                  connect the lines and measure the angles just right, we might
                  be able to deduce it, boil its greatness into a single
                  equation, a string of numbers imparting all the things we've
                  not experienced throughout the course of the film.
 Angler
                  (PG), Now, 65 min.Harry, the film's protagonist, is an introspective fisherman,
                  often alone, but by no means a hermit. That he is a fisherman
                  is incidental so far as the plot is concerned, but with regard
                  to its themes, the fisherman "angle" is more an
                  unfortunate and unnecessary play on words, one that the film
                  would simply be better off without. That aside, though, the
                  movie beguiles and entertains. It follows Harry's newfound
                  obsession with his social relationships. He imagines himself
                  and others as two points, though not connected by a straight
                  line. He is a spiritual man and believes in a higher power.
                  Harry imagines that what binds him to other people must in
                  fact be a vertex, a point somewhere off to the left or right
                  of his relationships, the central hub of an angle on which he
                  and his friends, family, and lovers might exist. It looks
                  great on screen.
 Next, Harry decides to find these mysterious third points, and
                  each vertex proves stranger than the next. Through deep
                  meditation, a lot of advanced geometry, and some religious
                  guidance, Harry is able to deduce the location of what binds
                  him to other people -- for his mother, he finds that the
                  vertex is a pair of old Nikes left in a parking lot just
                  outside a nearby city. For his son, Harry discovers the vertex
                  to be a young girl working the cash register of a major
                  department store. The vertex of his past girlfriends turn out
                  to be, in order of appearance in Harry's life: a Toyota
                  Corolla, a section of open field in Ohio, the third window to
                  the left on the second floor of the Flat Iron Building facing
                  east, a cat's grave abreast a child's playground, and a series
                  of peppers strung about a Spanish deli.
 Eventually, Harry realizes that as a relationship changes, so
                  does the vertex! Through trial and error, Harry manages to
                  morph his uncle's vertex, a fern located within a national
                  preserve, into a deck of cards for sale at the pharmacy; Harry
                  not only changes the vertex he shares with his dog, the breast
                  of an elderly woman up the street, into an entire supermarket
                  -- but he also shifts it back.
 Harry spends an increasing amount of time with the vertexes
                  themselves. Alone and removed from his real relationships,
                  however, the vertexes begin to change. Calculations reveal
                  that he can no longer sit by the orchard to be near the vertex
                  of his father, but instead must travel across the state to a
                  paper factory. Each one continues to change again and again,
                  and Harry continues to track them, to watch what they become
                  as he leaves behind the actual lives of his friends and
                  family. In time, however, each vertex stops changing, settles
                  on a final form. They halt when Harry's relationships with
                  other people reach a state of meaninglessness from disuse,
                  weakly bound only in that there once was something meaningful.
                  And as each one finds its final vertex, it is without fail the
                  same: untraceable ocean waves. Like numbers, at once the same
                  and different, immutable but exchangeable, each one rolls off
                  to lap an unknown shore.
 The film ends as you begin to swim.
   
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                  Advance   //
                  
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